Now we found realize that I wasnвЂ™t being completely honest.
LetвЂ™s talk about the role for the game designer as a whole. ItвЂ™s a bit various every-where, however in small organizations or teams they’re usually some kind of universal soldier whom
- analyzes data
- designs features (ideally alongside the rest of the development group)
- writes paperwork and explains it to peers
- determined stability
- configures in-game information
You can notice that no product on that list is вЂњmakes UI mockupsвЂќ, however in reality the 2nd and items that are third it.
LetвЂ™s say you designed a game mechanic that is great. You donвЂ™t invest a lot of time on UI, thoroughly describe it in paperwork and give it to your UI designer (when there is one) or to the programmer right away.
In the very first upforit instance, it will cost a week answering concerns, arguing using the designer, learn that to understand your design in-game youвЂ™ll must have thirty-two buttons, two sliders and three checkboxes in one window. Two more months later you should have one thing satisfactory вЂ” at the cost of your nerves along with your own tasks you couldnвЂ™t finish.